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Tomb of the Lizard King is a D&D gaming module published in 1982 by TSR.[1] Its module code is I2. In Tomb of the Lizard King the players are employed by the Count of Eor to discover what monstrous force has been terrorizing caravans and peasants near the village of Waycombe. The adventure is appropriate for large groups of players level 5-7 or smaller groups with higher levels.[2]

Plot summary

This scenario is a three-part adventure which involves a wilderness trek, a battle against brigands, and a venture into the tomb of a lizard king.[1]

Brigands have been wreaking havoc on the southern trade routes, while merchants have been demanding that the Count of Eor puts an end to this outrage. The Count seeks out brave adventurers to end the evil brigands' activities and discover the power behind the attacks. A short wilderness adventure follows this opening, and leads the characters to the tomb of the lizard king.[2]

Publication history

Tomb of the Lizard King was written by Mark Acres, with illustrations by Jim Holloway and Jeff Easley, and was published by TSR in 1982 as a 32-page booklet with an outer folder.[1]

While Tomb of the Lizard King was originally published to be placed in any setting, it has since been retconned in the World of Greyhawk campaign setting. In an article by Gary Holian in Living Greyhawk Journal #1, it was revealed that the County of Eor has been absorbed into the Kingdom of Keoland.[3]

Design: Mark Acres
Editing: Michael Williams
Interior Art: Jeff Easley

product number 9055 394-53152-3TSR0550
ISBN 0 88038-024-1


Jim Bambra reviewed Tomb of the Lizard King for White Dwarf, and gave it 9/10 overall, calling it "a difficult adventure ... designed to test a party's mettle and playing skill".[2] Bambra felt that this fast paced adventure kicks off with a roar, and the real challenge begins upon finding the tomb. While player characters are provided with the module, he felt that it was worth using a player's own character as "there are some nice goodies to be had".[2] Bambra did note that the module was a victim of sloppy printing in places, but felt that the mistakes should be obvious enough to pose no problems to a competent DM. He concluded by describing the module as "A good module for those who enjoy challenging gaming sessions with plenty of opportunity to be cautious, thoughtful and aggressive."[2]

Lawrence Schick, in his 1991 book Heroic Worlds, calls the lizard king "extremely nasty".[1]

See also


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  2. 2.0 2.1 2.2 2.3 2.4 Script error
  3. Script error

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