The following is a list of episodes of the Inspector Gadget television series.

Season 1 (1983)

Ep# Original U.S. Airdate Episode Title Summary
1-1 September 12, 1983 Winter Olympics Dr. Claw tries to sabotage the Winter Olympics by replacing the torch bearer with a M.A.D. agent and the torch with a bomb. (Note: This is the pilot episode. It has a different opening. Gadget has a mustache which is never seen again in the series. Also, he acts more competent in this episode and Penny has a different voice.
1-2 September 13, 1983 Monster Lake Gadget searches for a missing scientist who vanished near a lake that is supposed to harbor a monster.
1-3 September 14, 1983 Down on the Farm Gadget must stop a farm that M.A.D. is using as a missile silo from launching a missile to destroy Metro City.
1-4 September 15, 1983 Gadget at the Circus Gadget takes Penny and Brain to the circus which is crawling with M.A.D. agents who try to eliminate him.
1-5 September 16, 1983 The Amazon Professor Von Slickstein, the scientist who installed Gadget's gadgets, has been kidnapped and brought to the deep Amazon jungle to build Dr. Claw an army of robots.
1-6 September 19, 1983 Health Spa Gadget is invited to a health spa for some needed time off but, it turns out that Gadget is the only guest and the spa is in fact a M.A.D. plot to eliminate him.
1-7 September 20, 1983 The Boat Gadget is assigned to board a cruise ship and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.
1-8 September 21, 1983 Haunted Castle While searching for a crime fighter's convention, Gadget takes a wrong turn and ends up at Dr. Claw's booby trapped castle.
1-9 September 22, 1983 Race to the Finish Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him and his competition by sabotaging the other race cars.
1-10 September 23, 1983 The Ruby Gadget goes to India to recover a priceless ruby that Dr. Claw wants to use in a powerful laser.
1-11 September 26, 1983 A Star is Lost Gadget is assigned to guard Rick Rocker, a famous musician and Penny's favourite singer, who Dr. Claw plans to kidnap and use to record mind controlling music in his next album.
1-12 September 27, 1983 All That Glitters Gadget is assigned to find El Dorado, (a.k.a. the "Lost City of Gold"), before Dr. Claw's agent does.
1-13 September 28, 1983 Movie Set Gadget falls for a pretty actress unaware that she's a M.A.D. Agent and that Dr. Claw is using the movie set as cover to film a secret military base.
1-14 September 29, 1983 Amusement Park Dr. Claw has hidden a bomb in Metro City's amusement park.
1-15 September 30, 1983 Art Heist Gadget goes to New York City to stop M.A.D. agents from looting the Museum of Modern Art and replacing the art pieces with fakes.
1-16 October 3, 1983 Volcano Island Gadget must foil Dr. Claw's plan to erupt a volcano on a resort island.
1-17 October 4, 1983 The Invasion M.A.D. agents disguised as aliens go on a robbery spree in Metro City.
1-18 October 5, 1983 The Infiltration Gadget must capture Presto Chango, the world's greatest disguise artist and M.A.D. agent, who tries to infiltrate London's Interpol Conference.
1-19 October 6, 1983 The Curse of the Pharaoh Gadget must stop M.A.D. agents from stealing the tomb of an Egyptian Pharaoh.
1-20 October 7, 1983 M.A.D. Trap The M.A.D. Agent "Rat", uses a chain of petty crimes to lure Gadget to a steel foundry where he plans to finish Gadget off for good.
1-21 October 10, 1983 Basic Training Gadget is assigned to protect a train load of computer parts from Dr. Claw and a M.A.D. agent who is posing as a train conductor.
1-22 October 11, 1983 Sleeping Gas Gadget must go to a group of Southern Pacific Islands to foil Dr. Claw's plan to knock entire cities out with sleeping gas.
1-23 October 12, 1983 Gadget's Replacement Gadget loses his job when Chief Quimby replaces him with the high-tech crime computer – unbeknown that it is under Dr. Claw's control.
1-24 October 13, 1983 Greenfinger Gadget is assigned to protect Professor Greenfinger who has made a super plant-growth formula, but M.A.D. has already kidnapped him and replaced him with an agent.
1-25 October 14, 1983 Gadget Goes West Gadget goes to a western tourist town to stop the M.A.D. agent outlaw Black Bart.
1-26 October 17, 1983 Launch Time Gadget must foil Dr. Claw's plans to sabotage a space shuttle launch being sent up to repair a damaged satellite.
1-27 October 18, 1983 Photo Safari Gadget goes to Africa to stop Dr. Claw and his M.A.D. agent Jungle Bob from establishing a crime base in the jungle.
1-28 October 19, 1983 Coo Clock Caper Gadget goes to Switzerland to search for stolen gold, but Dr. Claw sends the insane Clockmaker to eliminate him.
1-29 October 20, 1983 The Bermuda Triangle Dr. Claw uses the supernatural aspects of the Bermuda Triangle as subterfuge to steal oil tankers and sell their contents on the black market.
1-30 October 21, 1983 The Japanese Connection Dr. Claw teams up with his sinister Asian counterpart Iji-Waruda-san in Japan, to steal the high-tech "Pip-Wan" computer chip.
1-31 October 24, 1983 Arabian Nights Gadget goes to an oil rich country in the Middle East to safeguard a sacred sword that Dr. Claw plans to steal to gain control of the country.
1-32 October 25, 1983 Clear Case Gadget must stop M.A.D. who has been terrorizing workers at a South African diamond mine with a invisibility suits making them think its a ghostly curse.
1-33 October 26, 1983 Dutch Treat Gadget goes to The Netherlands to foil M.A.D.'s plot of smuggling diamonds in chocolate bars.
1-34 October 27, 1983 The Great Divide Gadget goes to the Rocky Mountains in search of a prominent seismologist who has created an earthquake machine that Dr. Claw plans to use.
1-35 October 28, 1983 Eye of the Dragon Gadget goes to Hong Kong to recover a priceless pearl necklace that Dr. Claw plans to use to forge a powerful alliance with the Asian crime lord Mr. Chow.
1-36 October 31, 1983 Doubled Agent M.A.D. sends a robot double of Gadget on citywide crime spree while the real Gadget is accused of the crimes. The second part of Dr. Claw's plan was to use the robot to kidnap the Shah and demand a hefty ransom for his release.
1-37 November 1, 1983 Plantform of the Opera M.A.D. secretly tunnels under the floor of an opera house into a bank vault next door and uses an unusual plant that, when it's exposed to light, can generate sound waves that are capable of melting metal.
1-38 November 2, 1983 Don't Hold Your Breath Dr. Claw captures a group of oceanographers and held them captive in his underwater base where he plans to launch a spy satellite from.
1-39 November 3, 1983 Gone Went the Wind Gadget goes to the North Pole to stop the M.A.D. agent Dr. Focus from using his "Sneezeooka" windstorm weapon against Metro City.
1-40 November 4, 1983 King Wrong Gadget is assigned to protect the unhappy king of Pianostan who looks just like him.
1-41 November 7, 1983 Pirate Island Gadget is on vacation in the Caribbean, but is called to duty to stop the M.A.D. agent Pegleg Peg from pirating wealthy sea-goers.
1-42 November 8, 1983 M.A.D. Academy Dr. Claw trains some newly recruited agents in his M.A.D. Academy by assigning them to eliminate Gadget who has arrived there mistaking it for the Police academy.
1-43 November 9, 1983 No Flies on Us Gadget, while suffering a head cold, must stop the spread of a fly-borne disease developed by the "Wild Man of Borneo", a M.A.D. agent.
1-44 November 10, 1983 Luck of the Irish Gadget goes to Ireland to find "The Blarney Stone", Ireland's national treasure, which has been stolen by Dr. Claw and his two Leprechaun-like agents.
1-45 November 11, 1983 Prince of the Gypsies Dr. Claw has stolen Romanovia's Royal Coat of Arms and has the blame put on a group of innocent Gypsies.
1-46 November 14, 1983 Old Man of the Mountain Gadget goes to the Balkan states to stop the battle between a group of men and women who possess super-strength, while Dr. Claw tries to get his hands on the goat's magic yogurt that gives them the power of strength and eternal youth.
1-47 November 15, 1983 The Emerald Duck Gadget goes to Mexico to locate a Mayan artifact called "The Emerald Duck", which triggers an ancient solar weapon, before Dr. Claw can use it for evil.
1-48 November 16, 1983 Do Unto Udders Dr. Claw transmits waves from a satellite that causes cows to stop producing milk. Consumers are then forced to buy products from M.A.D. Dairy Farms at exorbitant prices.
1-49 November 17, 1983 Did You Myth Me? Gadget goes to Greece to stop a M.A.D. scientist from using a sacred scroll that has the formula for turning lead into gold.
1-50 November 18, 1983 A Bad Altitude Dr. Claw plans to sink a tropical island and eliminate competition by making his mountaintop resort the only one left.
1-51 November 21, 1983 Funny Money Dr. Claw busts three counterfeiters out of prison so that they can make bogus money to fund M.A.D.'s criminal operations.
1-52 November 22, 1983 Follow That Jet Dr. Claw uses a mind-controlling video game to hypnotize military pilots into stealing their fighter jets and join his own M.A.D. Air Force.
1-53 November 23, 1983 Dry Spell A M.A.D. agent and his Trolls drought Metro City by sabotaging the water supply and selling "M.A.D. water" at outrageous cost.
1-54 November 24, 1983 Smeldorado Three M.A.D agents infiltrate the gold vault at Fort Bricks and spray all of the gold with a formula that made it stink, rendering it worthless.
1-55 November 25, 1983 Quimby Exchange Gadget is assigned to protect a defected M.A.D. agent, Nervous Nick Defecto. As revenge, Dr. Claw kidnaps Chief Quimby and Gadget must save him with the help of the cowardly agent.
1-56 November 28, 1983 Weather in Tibet Gadget is sent to Tibet to destroy a M.A.D. weather controlling machine. Dr Claw plans to use this machine to start storms over cities if they refuse to comply to his ransom demands.
1-57 November 29, 1983 Unhenged M.A.D agents disguised as Druids kidnap a group of solar energy scientists and force them to build a heat ray weapon at the mysterious Stonehenge, which they will use to destroy the Tower of London.
1-58 November 30, 1983 Snakin' All Over Gadget is called to guard a priceless coin collection, but a M.A.D. agent uses his trained snakes to steal them.
1-59 December 1, 1983 In Seine Gadget goes to Paris to stop a M.A.D. agent who uses a robot to steal from the rich and famous.
1-60 December 2, 1983 Tree Guesses Gadget must stop Dr. Claw who has concocted a wood-destroying chemical that he threatens to unleash on the world's forests.
1-61 December 5, 1983 Birds of a Feather Gadget is sent to Turkey to guard a priceless jewel, but a M.A.D. agent uses his flock of trained birds to steal it for Dr. Claw.
1-62 December 6, 1983 So it is Written Gadget visits a North African country where the locals believe he is the one prophecy says will find an ancient treasure. Dr. Claw and his agent posing as a journalist covertly plans for Gadget to lead them there before letting the locals eliminate him while they steal the treasure.
1-63 December 7, 1983 Fang the Wonder Dog Dr. Claw kidnaps the movie star dog "Fang" and holds him for ransom.
1-64 December 8, 1983 School for Pickpockets M.A.D. pickpockets try to steal Gadget's top-secret gadget watch while he was on a vacation at Nice in the French Riviera.
1-65 December 9, 1983 Quiz Master Gadget investigates a TV quiz show where contestants are hypnotized into robbing armored cars and unwittingly becomes hypnotized himself while trying to win a new toaster.

Season 2 (1985-1986)

Ep# Original U.S. Airdate# Episode Title Summary
2-01 (66) September 14, 1985 Magic Gadget The famous magician and M.A.D. operative "The Great Wambini" holds a Metro City magic show with the elimination of Gadget as the grand finale.
2-02 (67) September 21, 1985 The Great Wambini's Seance All the pets in metro city are being kidnapped and M.A.D. is the likely suspect.
2-03 (68) September 28, 1985 Wambini Predicts The Great Wambini goes to Alpakistan to impress the king with his predictions in hopes the monarch will eventually hand over his famous diamond-spitting llama.
2-04 (69) October 5, 1985 The Capeman Cometh Corporal Capeman makes his debut here, as he helps Inspector Gadget defeat a ninja that tries to steal gold and eliminate Gadget.
2-05 (70) October 12, 1985 Crashcourse in Crime M.A.D. celebrates their anniversary with a crime spree.
2-06 (71) October 19, 1985 Gadget's Gadgets Inspector Gadget and Capeman are taken to a fake clinic run by M.A.D. They say they are going to tune up Gadget's gadgets, but they are really going to get rid of them.
2-07 (72) October 26, 1985 Gadget in Minimadness Several little Gremlin-like creatures called the Linguinis try to do Gadget in. They are all masters of disguise so it is hard for Gadget to notice them.
2-08 (73) November 2, 1985 The Incredible Shrinking Gadget M.A.D. agent Dr. Dumbkopf creates a shrink ray with plans to reduce Gadget to the size of an insect.
2-09 (74) November 9, 1985 Gadget Meets the Grappler Dr. Dumbkopf returns and sends a dim-witted strong man thug to deal with Gadget.
2-10 (75) November 16, 1985 Ghost Catchers M.A.D. scientist Dr. Spectrum creates phony hauntings in hopes rich people will hand over lots of money to get rid of the ghosts.
2-11 (76) November 23, 1985 Busy Signal Dr. Spectrum returns with a dematerializing beam that teleports riches stolen from Metro City's wealthy right to Dr. Claw's lair over telephone lines.
2-12 (77) November 30, 1985 Bad Dreams Are Made of This M.A.D. inventor Dr. Spectrum has created a nightmare machine that keeps Metro City's citizens up all night and too tired to function during the day.
2-13 (78) December 7, 1985 Focus on Gadget Gadget uncovers a M.A.D. plot to take over an orbital space station equipped with a heat ray capable of evaporating the Earth's water.
2-14 (79) December 14, 1985 Mad in the Moon Gadget must foil Dr. Claw's plan to carve the M.A.D. logo on the moon.
2-15 (80) December 21, 1985 N.S.F. Gadget Dr. Claw sabotages a satellite so that he can electronically steal from any bank account in the world.
2-16 (81) December 28, 1985 Tyrannosaurus Gadget A M.A.D. agent devises a plot to bring dinosaurs back into the 20th Century so Dr. Claw can crush Metro City, while at the same time killing Gadget's ancestors to ensure he never exists in the present.
2-17 (82) January 4, 1986 Gadget's Roma Gadget time travels to ancient Rome to foil Dr. Claw's plot of stealing the city's treasures.
2-18 (83) January 11, 1986 Gadget's Clean Sweep M.A.D. travels back in time to 19th-century London to eliminate Gadget's chimney sweeping ancestors and to steal the Queen's jeweled crown.
2-19 (84) January 18, 1986 Gadget Meets the Clan Dr. Claw hires a wheelchair bound crime boss, The "Great Great Grandfather", to eliminate Gadget.
2-20 (85) January 25, 1986 Gadget and Old Lace Dr. Claw seeks the wise advice of his mentor in destroying Gadget and winds up with two Black Widows who believe assassinating Gadget would be their cup of tea.
2-21 (86) February 1, 1986 Gadget and the Red Rose Dr. Claw brings gangster Spuds Malone out of retirement to eliminate Gadget with his infamous potato-firing tommy gun "Red Rose".

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