This is a list of episodes for the anime series Hikaru no Go. This will list every single episode, starting with the English title as they aired on Toonami Jetstream, followed by the title that was used on the original Japanese episode on TV Tokyo. The anime more or less follows the same storyline as the manga. A short summary will follow, introducing the episode and referring to some of the gags. There are a total of 75 episodes, excluding a 2004 special showing what happens after episode 75. The final three episodes have not yet aired in the US.

# English dub title (top)
Japanese title (bottom)
Original air date English air date
1 Eternal Rivals
"Eternal Rival" (永遠のライバル)
10 October 2001 14 July 2006
Young Hikaru Shindo is obsessed with money, so when his parents cut off his allowance, he decides to compensate by finding some of his grandpa's old things and selling them. He finds a Go board which is possessed by an ancient spirit named Fujiwara-no-Sai. Sai ends up possessing Hikaru and traveling with him, but he's disappointed when Hikaru refuses to play Go. Eventually Hikaru agrees to play Go, but his first opponent is the son of the national champion, Akira Toya. Will he be able to defeat this powerful prodigy?
2 The Key Point
"Discovered Weakness!!" (見ぬかれた急所!!)
17 October 2001 24 July 2006
Hikaru Shindo enrolls in a Go class to learn more about the game, and he is followed by his childhood friend Akari Fujisaki. When a bully Go player arrives, Sai insists on challenging him, but Hikaru ends up getting them kicked out, so he decides to go to the children's Go tournament. Meanwhile, Akira can't help but think of the problems that occurred after his first match with Hikaru. When he hears Hikaru maybe at the children's Go tournament, he decides to investigate, but will he be able to get a rematch?
3 Akira Bares His Fangs
"Akira Bares His Fangs" (牙をむくアキラ)
24 October 2001 31 July 2006
Akira confronts Hikaru and is insulted when Hikaru shows disrespect for the game. He challenges Hikaru to a rematch, and Sai notes that Akira is "baring his fangs." Will Sai go easy on Akira or will he crush him? And, will Hikaru finally understand the intensity of Go when he is challenged by Touya Meijin?
4 Kaga of the Shogi Club
"Kaga of the Shogi Club" (将棋部の加賀)
31 October 2001 7 August 2006
Akari invites Hikaru to the Haze Junior High Festival, where a junior high Go tournament is taking place. After watching a match where Tsutsui, the head of the Haze Junior High Go Club, is holding a competition, he learns that the prize is a book called Assorted Tsumego from Touya Mejin's Matches. Sai desires to win this book, but first he must get past the Shogi captain Kaga.
5 An Inkling of an Awakening
"Prediction of an Awakening" (覚醒の予感)
7 November 2001 14 August 2006
After losing his match to Kaga by half a point, Hikaru is given two choices: play Go on the Middle School team squad, or jump in the icy river. Hikaru decides to play Go, but when he is able to replay a game from memory, Sai begins to realize a great potential could be inside, a potential as good as that of Akira. Will Hikaru let Sai play as his skills develop?
6 A Game of Beauty
"The Beautiful Match" (美しい一局)
14 November 2001 21 August 2006
Hikaru and the gang make it all the way to the tournament finals, but little does Hikaru know that Akira Toya is visiting the same school he's in. As though that's not enough pressure, they still must try and not get caught for having a player too young on their team. Will they manage to win the championship or be made a laughing stock?
7 I'm Not Going to Play You
"I Won't Play Against You" (お前とは打たない)
21 November 2001 5 September 2006
Hikaru is now in Haze Middle School and joins the Go club. Akira Toya is now in Kaio. He pays a visit to Haze and challenges Hikaru to a match. Will Hikaru accept to play him?
8 Rainy Day Strategy
"The Scheme in the Rain" (雨の中の策略)
28 November 2001 19 September 2006
Akira is too good against everyone at Kaio's Go club. The members don't take this sitting down, as three of them plan to take him down.
9 Eyesore
"An Irritating Guy!!" (目ざわりな奴!!)
5 December 2001 2 October 2006
Akira is still loathed in the Go club, but he doesn't care. Even the club's sensei (teacher) has bad feelings about him being there. How long will Akira stay in the club?
10 The Third Player
"The Third Member" (3人目のメンバー)
12 December 2001 16 October 2006
A boy named Yuki Mitani solves a challenging problem on the Haze Go club's posters. Hikaru knows they need a third member really badly, and tries to convince Yuki to join. However, he soon discovers Yuki's true strength.
11 A Very Despicable Act
"The Most Inconsiderate Act" (最毛卑劣な行為)
19 December 2001 30 October 2006
The Go Salon Yuki goes to doesn't mind giving him money for winning games, but they are tired of him cheating to get it. They hire a skilled player who pretends not to know anything about Go to teach Yuki a lesson. Unfortunately, Yuki falls for the trick and ends up betting 10,000 yen (about $90). Can Yuki manage to defeat this skilled player?
12 No Cheating Allowed
"You Are the Third Player" (三将はお前だ)
2 January 2002 13 November 2006
After Hikaru gets back Yuki's money, Yuki decides to join the club, but refuses to play in the tournament. Tsutsui explains how strong Kaio is and Yuki changes his mind. But will he play without cheating? Meanwhile, Akira discovers that Hikaru is the third board in the tournament and begs the club sensei to put him there. Is Akira willing to give up all his pride and his reputation, just for this one spot?
13 A Personal Resolve
"Various Decisions" (それぞれの決意)
9 January 2002 27 November 2006
Hikaru learns that Akira intentionally begged for the third spot so he could play Sai. Now Hikaru must battle his own emotions to determine whether or not he or Sai will battle Akira in the second round. Meanwhile, Yuki decides to start his own rivalry up with Kaio's captain. Can he show his true strength?
14 The Third Match
"The Third Match" (三度目の対局)
16 January 2002 11 December 2006
Sai begins the match against Akira, and he realizes that Akira has gotten stronger, but halfway through the match, Hikaru begins to wonder how strong he's become. As a result, he takes over mid-match, and while he makes some sound moves, Hikaru easily gets defeated. Akira leaves determined to become a pro and forget the past, but Hikaru begins to wonder how he can make amends.
15 The Ghost in the Net
"The Player Hiding in the Net" (ネットに潜む棋士)
23 January 2002 26 December 2006
Hikaru feels guilty from taking away Sai's playing time in Go, but he discovers a new way to entertain Sai when he learns he can play Go on the Internet. Meanwhile Akira is disgusted with the events that recently transpired, and he decides to try out with the Pro Exam.
16 Who Is Sai?
"Who Is Sai?" (sai はだれだ)
30 January 2002 8 January 2007
After beating a number of players, the world begins to wonder exactly who Sai is, and when a new tournament is announced in Japan, some of the top amateurs decide to head toward Japan with the sole intention of discovering who Sai is...
17 The Match of Revelation
"The Match of Revelation" (追憶の一局)
6 February 2002 22 January 2007
At the International Amateur Go Tournament in Japan, players who have followed Sai's games on the Internet realize that others are also trying to discover his identity. The commotion catches Touya Akira's attention, and after playing an online game with Sai, he is strongly reminded one of his previous matches with Shindou Hikaru.
18 Akira vs. Sai
"Akira vs. Sai" (アキラ対sai)
13 February 2002 5 February 2007
Touya Akira skips his first match of the Pro Exam in order to play an internet game against Sai. Along with the many people watching their game, Touya Akira wonders who Sai really is and suspects Shindou Hikaru.
19 Hikaru's True Strength
"Hikaru's Strength" (ヒカルの実力)
20 February 2002 20 February 2007
Hikaru manages to defeat both of his team mates in Go. Since Sai is giving up Internet Go, Hikaru gets his grandpa to buy him a board, and he and Sai start playing head-to-head. When Hikaru manages to be a Pro in training, others begin to see him as a new challenge, but how strong has Hikaru become?
20 The Road to Turning Pro
"The Road to Pro" (プロへの道)
27 February 2002 5 March 2007
When Kishimoto soundly defeats Hikaru, he mentions how he never understood how Hikaru could be a rival to Akira. This causes Hikaru to set a new goal- becoming a professional Go player, but to do so he must leave the Haze Middle School team. What will Hikaru's choice be?
21 The Haze Middle School go Club
"The Haze Junior High Go Club" (葉瀬中囲碁部)
6 March 2002 19 March 2007
Hikaru faces all three members of the Haze Middle School team in simultaneous matches, and if he wins, he'll leave the team to become a Pro trainee. What will the results be?
22 The Insei Test
"The Insei Examination" (院生試験)
13 March 2002 April 2, 2007
Hikaru faces off with a professional to see if he has what it takes to become an Insei, but what will be the results if he fails to win?
23 The Championship Room
"The Room of Yuugen" (幽玄の間)
20 March 2002 16 April 2007
Akira learns that Hikaru has made it to the Insei level, and he decides to become a Pro permanently showing he'll never be beaten. Meanwhile, Hikaru must progress through the Insei ranks, but what type of trouble is he in when he doesn't know what anyone's tricks are?
24 Akira vs. The Oza
"Ouza Vs. Akira" (王座vsアキラ)
27 March 2002 23 April 2007
Akira begins making restless moves to prove to Hikaru that he can't be beat, but will it backfire and cost him his match against Oza? Meanwhile Sai begins to wonder if God placed Akira to pull Hikaru into the world of the pros.
25 Fear and Impatience
"Sai's Blade Unsheathed" (突きつけられた佐為の刃)
3 April 2002 30 April 2007
Hikaru has hit a stumbling block, and he can't seem to get any better despite playing Sai everyday. Sai reveals that Hikaru has become afraid and that Sai is holding him back. Can Hikaru find new strength and manage to persevere?
26 Welcome to the A-League
"The Greatest Wall for Hikaru" (ヒカル最大の壁)
10 April 2002 7 May 2007
It's Hikaru versus Waya, as Hikaru has managed to make it to the A-League, but when Waya learns that Hikaru knows what Sai said online, he begins to wonder if there's more to this kid.
27 A Place to Return
"A Place You Want to Return Sometimes" (時々戻りたい場所)
17 April 2002 14 May 2007
Yuki has been disappointed since Hikaru left to become an Insei, but now he must battle his feelings and see if he is to be a loner or if he can restart the Go club.
28 The Young Lion's Tournament
"The Wakajishisen" (若獅子戦)
24 April 2002 21 May 2007
Hikaru finally gets a chance to face Akira again, but he must advance to the second round of the Young Lion's Tournament to do so, and only 3 Insei are going to advance to the second round. Which three will it be, especially when Hikaru is turning bad moves into good ones?
29 Kuwabara Hon'inbo
"Kuwabara Honinbou" (桑原本因坊)
1 May 2002 29 May 2007
Ogata prepares for the final match in his 7 match series with Kuwabara, and Hikaru decides to let Sai duel against a cocky player who wants to become the best Pro ever.
30 Ogata vs. The Hon'inbo
"Ogata Vs. Honinbou" (绪方vs本因坊)
8 May 2002 4 June 2007
Ogata and Kuwabara are both eager to welcome the next generation of Go players, but once Ogata plays a sealed move he realizes he may not be able to pull out the win.
31 The Awful Opponent
"The Pro Exam Starts" (プロ試験開始)
15 May 2002 11 June 2007
Hikaru must face a man named Tsubaki and end with a winning record to advance to the Professional qualifying finals, but his inexperience gets him into trouble. Can he overcome the difficulty?
32 The Last Day of the Prelims
"The Last Day of the Preliminaries" (予選最終日)
22 May 2002 18 June 2007
Waya and Isumi decide to help Hikaru gain experience against adults thanks to Hikaru's early two losses, but can Hikaru manage to gain the experience fast enough to rebound from his early two losses when a third one means elimination?
33 We're A Team
"Team Formed!" (チーム結成!)
29 May 2002 25 June 2007
Hikaru, Waya, and Isumi form a team to play Go at the Go salons and arrange it where they won't pay if they can manage to tie a series of three games as a team. Will Hikaru manage to overcome his fear of the adults?
34 No Winning Allowed
"You Mustn't Win" (勝ってはならない)
5 June 2002 9 July 2007
Akira takes the stage in a teaching game of a 4-on-1 match-up with explicit instructions of "Lose this game" having been delievered, but when he ties all 4 games it amazes everyone and makes them wonder how good he is. Meanwhile Hikaru, Waya and Isumi continue their series of team matches.
35 Only One Can Win
"There Is Only One Winner" (勝者はひとり)
12 June 2002 23 July 2007
Hikaru runs into a young Korean boy who is on a losing slump but believes he can be the best Go player in the world, but when Hikaru learns that Korea has been dominating Go over Japan, he decides to face the boy and prove his name won't be forgotten.
36 My Name Is...
"My Name Is..." (オレの名は)
19 June 2002 6 August 2007
Hikaru and Su-Young face-off to see which Insei is truly better, and Kaio Go club Sensei Yun recognizes that he has seen Hikaru play two highly contrasting matches before. Can he make up his mind about Hikaru?
37 The Pro Exam Begins
"The Beginning of the Real Battle" (本戦開始)
26 June 2002 20 August 2007
The Pro Exam has finally begun, and the intensity reaches new heights after the pairings are chosen. Everyone seems so tense, except for Hikaru, who is unusually calm. Thanks to Waya and Isumi, Hikaru has learned how to handle the pressure. However, could their actions have turned Hikaru into a real threat?
38 The Challengers
"The Challengers" (挑戦者たち)
3 July 2002 4 September 2007
Hikaru and Tsubaki must face each other in the Pro matches, and Akira begins teaching Ochi in an attempt to learn how strong a level Hikaru is playing at.
39 An Ill-Fated Moment
"The Demonic Moment" (魔の一瞬)
10 July 2002 17 September 2007
Hikaru only has one loss, and Isumi is undefeated, but when Isumi makes an illegal move, it's up to Hikaru to decide to finish the match and ignore the result or call him out.
40 Where Are The Victories?
"Whereabouts of a Win" (白星の行方)
17 July 2002 1 October 2007
Hikaru and Isumi both have difficulty overcoming their last match results, but Sai helps Hikaru realize the truth, and Ochi is about to face Isumi and learn the truth.
41 Three Weeks isn't Enough!
"Three Weeks Isn't Enough!" (三週では遅い!)
24 July 2002 15 October 2007
Ochi realizes Hikaru is getting stronger and asks Akira for help to defeat him.
42 The First to Pass
"The First One To Pass" (一人目の合格者)
31 July 2002 29 October 2007
Ochi officially passes the exam with only one loss to his name so far, but Waya, Hikaru, Honda, and Isumi are still waiting in the shadows ready to pounce and claim those final 2 Pro spots.
43 Hikaru vs. Waya
"Hikaru vs. Waya" (ヒカルvs和谷)
7 August 2002 12 November 2007
Hikaru and Waya faceoff with only one match remaining after they finish in the Pro test. A win by Waya will move him on to the Pros, but who will prevail when these two friends know each other so well?
44 Comeback From the Brink
"Back to Life from Certain Death" (起死回生)
14 August 2002 26 November 2007
The match-up between Hikaru and Waya comes to an end, and the dream of advancing to the world of the Pros comes to an end for one of the Inseis.
45 Hikaru vs. Ochi
"Hikaru Vs. Ochi" (ヒカルvs越智)
21 August 2002 10 December 2007
Ochi must faceoff with Hikaru while Waya also has his Pro life on the line. A win by Hikaru and Waya moves both on to the Pro's. Meanwhile Isumi waits for the outcomes.
46 The Final Day of the Pro Exam
"The Final Day of the Pro Exam" (プロ試験最終日)
28 August 2002 20 December 2007
The finales between Waya's and Hikaru's matches are shown. Who will advance?
47 Into The World Of the Pros
"To The World of the Pros" (プロの世界へ)
4 September 2002 7 January 2008
Hikaru, Ochi, and Waya are featured in a Go Magazine as the newest Pros, and matches are made to see how well they can do against the top Pros. When Hikaru gets placed up against Toya Meijin he must decide whether or not to let Sai play.
48 Sai Vs. Meijin
"Sai vs. Meijin" (佐為vs名人)
11 September 2002 22 January 2008
Hikaru is set to face Toya Meijin in his first match, but Sai wishes to play. Hikaru decides to let him, but only if he has a 15 handicap.
49 A Game of Desperate Measures
"A Desperate Match" (捨て身の一局)
18 September 2002 4 February 2008
Toya senses a seasoned Pro around Hikaru, and while he doesn't fall for Sai's traps, he wishes to play again in the future without any handicap.
50 Fujiwara-No-Sai
"Fujiwara No Sai?" (藤原佐為?)
25 September 2002 18 February 2008
Sai finally reveals all of his past, but he wonders if he will ever get to play Go again as Hikaru is becoming stronger and letting him play less often.
51 Kurata 6-Dan
"Kurata 6-dan" (倉田六段)
2 October 2002 3 March 2008
Hikaru goes to a Go field event as the newest Pro, but a new rival is about to appear as Kurata 6-dan, the man closest to winning most of the titles, makes an appearance and decides to try and teach Hikaru a few things.
52 Hikaru Vs. Akira
"Hikaru Vs. Akira" (ヒカルvsアキラ)
9 October 2002 17 March 2008
Hikaru learns his first official Pro match will be against Akira. He's excited that he can finally see how close he is to Akira, but circumstances are about to change their fate with one another.
53 The Acknowledgment of Sai
"The Confession of Sai" (sai の告白)
16 October 2002 31 March 2008
Hikaru goes to see how Toya Meijin is doing at the hospital, and he learns the Meijin is now playing Internet Go. Can Hikaru arrange a match for Sai against the title holder?
54 The Excitement Mounts
"Excited Heart" (たかぶる心)
23 October 2002 14 April 2008
The Internet Go world is excited as they learn the Meijin is playing online, but what they don't know is a match for the ages is about to occur.
55 Sai Vs. Koyo Toya
"Sai Vs. Toya Koyo" (sai VS toya koyo)
30 October 2002 28 April 2008
Sai and the Meijin face each other in Internet Go, but if Toya Meijin loses, he's decided he will retire.
56 After A Millennium Comes The Answer!
"The Thousand Year Answer" (千年の答え)
6 November 2002 12 May 2008
As Sai continues his match with the Toya online, he finally realizes why he was brought back through Hikaru, and he realizes his time on this world is about to end.
57 Let Me Play Sai!
"Let Me Play Sai!" (saiと打たせろ)
13 November 2002 26 May 2008
Sai continues to pester Hikaru for more games, but Hikaru's patience is finally wearing off. Will he get his wish of being on his own?
58 One-Color Go
"One-Color Go" (一色碁)
20 November 2002 9 June 2008
Kurata decides to play Hikaru with an autograph on the line, but when the Go shop is out of black stones Hikaru must learn a new type of Go, one-color.
59 Koyo Toya Retires!
"Toya Koyo Retires!" (塔矢行洋引退)
27 November 2002 23 June 2008
The Meijin keeps his promise to Sai and announces his retirement, but will he reconsider when he sees the uproar his retirement causes to everyone?
60 Farewell Hikaru
"Farewell Hikaru" (さよならヒカル)
4 December 2002 7 July 2008
Sai's time is up, but what will Hikaru do once Sai is gone from his life?
61 Is Sai Really Gone?
"Sai is Gone?" (佐為ガ消えた?)
11 December 2002 21 July 2008
Hikaru refuses to accept the truth about Sai and begins a quest of the sites Sai might have gone to.
62 Hiroshima's Strongest Player
"The Strongest Player In Hiroshima" (広島最強棋士)
18 December 2002 4 August 2008
Hikaru travels to Hiroshima looking for Sai, and while there he discovers an arrogant player and decides to defeat him.
63 I Won't Ever Play Again!
"I Won't Play Anymore" (もう打たない)
25 December 2002 18 August 2008
Hikaru decides to not play Go anymore in hopes that Sai will return and play in his place.
64 Keicho Flower Bowls
"Keichou Flowerpots" (慶長の花器)
8 January 2003 29 August 2008
Hikaru met a shopkeeper bullying a kid. Will he and Sai help her out?
65 Isumi no Go
"Isumi no Go" (伊角の碁)
15 January 2003 15 September 2008
Isumi decides to play Go in another country in hopes of learning how not to choke in the big matches.
66 Fateful Encounter
"The Fated Encounter" (運命の出会い)
22 January 2003 29 September 2008
An episode about Akira Toya prior to meeting Hikaru.
67 Isumi's Test
"Isumi Tested" (試される伊角)
29 January 2003 13 October 2008
Isumi learns new strategies are needed to be successful in the Go world. Will this give him the strength to take the Japanese Go test and rise once more?
68 Losing By Default
"Losing By Default" (不戦敗)
5 February 2003 27 October 2008
Hikaru has kept his commitment to not play matches, but as the forfeits continue to grow, so too does Hikaru's chance of being kicked out of the Pros.
69 A Determined Visitor
"The Determined Visitor" (決意の訪問者)
12 February 2003 10 November 2008
Isumi returns to Japan and demands that Hikaru join him at finishing their forfeited game. Can Isumi get Hikaru back into the game?
70 Sai Was Here
"Sai Was Here..." (佐為ガいた...)
19 February 2003 24 November 2008
Isumi continues playing Hikaru, and Hikaru begins to realize that Sai is still in his heart.
71 Making A Comeback
"The First Match After Coming Back" (復帰初戦)
26 February 2003 08 December 2008
Hikaru arrives to play Go, but will his first match back be a win or a loss, and is it too late to avoid being kicked out of the Pros?
72 The Race is On
"The Two Who Began To Run" (走りだした二人)
5 March 2003 22 December 2008
Hikaru and Akira begin conquering the world of Go, but they still desire to see which of them is truly better.
"Shindo vs. Toya" (近藤対塔矢)
12 March 2003 *
The Pro world watches as the two youngest players face each other to see which is truly the best and how far they've each grown.
"Inside You" (キミの中にいる)
19 March 2003 *
Hikaru realizes that as long as he plays Go, Sai will always remain in his heart, and he begins to train others around him how to play while competing in various Pro matches.
"That Same Old Smile" (なつかしい笑顔)
26 March 2003 *
Hikaru looks back on how he started to play Go and where he is now. He also realizes that he not only plays like Sai, but he has the same smile that Sai used to have, and now's the time to win titles.

Hikaru No Go: New Year Special - The Road To The Hokuto Cup

  • Japanese Broadcast: 2004-01-03
  • English Broadcast:
  • Running time: 77 minutes
  • Ending Theme:
  1. 1: "Everlasting Snow" by Dream

Hikaru is given a phone call asking him to appear in a Japan/China/Korea under-18 tournament - the Hokuto Cup - but he finds out he will have to take part in a preliminary tournament to choose Japan's three contestants. Upon discussing this with Akira, he discovers that Akira has already been chosen for the tournament and will not be taking place in the preliminaries. Hikaru then decides not to visit Akira's Go Salon until he takes his place on the team with Akira. That may be tougher than originally planned, as not only does Hikaru have to battle with old friends for one of two coveted spots, but he may have a new challenger, in a promising player from the Kansai Go Institute.

This special does not cover the actual tournament. The manga, however, does and offers some closure.

  • Episodes 73, 74 and 75 did air on IATV.

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